2015-10-19 21:28:50 +00:00
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/*
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* Author: Glowbal
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* Check if unit's head is underwater
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* If unit's head is underwater <BOOL>
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*
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2017-06-08 13:31:51 +00:00
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* Example:
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* [bob] call ace_common_fnc_isUnderwater
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*
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2015-10-19 21:28:50 +00:00
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* Public: Yes
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*/
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#include "script_component.hpp"
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2017-09-27 00:35:00 +00:00
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ACE_DEPRECATED(QFUNC(isUnderwater),"3.13.0","underwater OBJECT");
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2015-12-12 15:48:54 +00:00
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params [["_unit", objNull, [objNull]]];
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2015-10-19 21:28:50 +00:00
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2015-12-12 15:48:54 +00:00
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private _return = false;
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2015-10-19 21:28:50 +00:00
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if (surfaceIsWater getPosASL _unit) then {
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2015-12-12 15:48:54 +00:00
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private _pos = _unit modelToWorldVisual (_unit selectionPosition "head");
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2015-10-19 21:28:50 +00:00
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if (_pos select 2 < 0) then {
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_return = true;
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};
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};
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_return
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