ACE3/addons/common/functions/fnc_isUnderwater.sqf

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/*
* Author: Glowbal
* Check if unit's head is underwater
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* If unit's head is underwater <BOOL>
*
* Example:
* [bob] call ace_common_fnc_isUnderwater
*
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* Public: Yes
*/
#include "script_component.hpp"
ACE_DEPRECATED(QFUNC(isUnderwater),"3.13.0","underwater OBJECT");
params [["_unit", objNull, [objNull]]];
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private _return = false;
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if (surfaceIsWater getPosASL _unit) then {
private _pos = _unit modelToWorldVisual (_unit selectionPosition "head");
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if (_pos select 2 < 0) then {
_return = true;
};
};
_return