2016-01-06 21:42:02 +00:00
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/*
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* Author: commy2
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* Get a random fall animation for the unit.
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*
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* Arguments:
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* 0: unit <OBJECT>
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*
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* Return Value:
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* Fall animation <STRING>
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*
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2017-06-08 13:31:51 +00:00
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* Example:
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* [bob] call ACE_hitreactions_fnc_getRandomAnimation
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*
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2016-01-06 21:42:02 +00:00
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit"];
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private _weapon = currentWeapon _unit;
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if (_weapon == "") exitWith {
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"AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon"
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};
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if (_weapon == primaryWeapon _unit) exitWith {
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if (_unit call EFUNC(common,isPlayer)) then {
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private _isRunning = _velocity > 4;
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[
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["AmovPercMsprSlowWrfldf_AmovPpneMstpSrasWrflDnon_2", "AmovPercMsprSlowWrfldf_AmovPpneMstpSrasWrflDnon"] select _isRunning,
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["AmovPercMsprSlowWrfldf_AmovPpneMstpSrasWrflDnon_2", "AmovPercMsprSlowWrfldf_AmovPpneMstpSrasWrflDnon"] select _isRunning,
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"AmovPercMstpSrasWrflDnon_AadjPpneMstpSrasWrflDleft",
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"AmovPercMstpSrasWrflDnon_AadjPpneMstpSrasWrflDright"
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] select floor random 4
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} else {
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"AmovPercMsprSlowWrfldf_AmovPpneMstpSrasWrflDnon"
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};
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};
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if (_weapon == handgunWeapon _unit) exitWith {
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if (_unit call EFUNC(common,isPlayer)) then {
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[
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"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon",
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"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon",
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"AmovPercMstpSrasWpstDnon_AadjPpneMstpSrasWpstDleft",
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"AmovPercMstpSrasWpstDnon_AadjPpneMstpSrasWpstDright"
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] select floor random 4
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} else {
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"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon"
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};
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};
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""
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