ACE3/addons/rearm/functions/fnc_canReadSupplyCounter.sqf

29 lines
638 B
Plaintext
Raw Normal View History

2016-02-27 19:31:07 +00:00
/*
* Author: GitHawk
* Checks if unit can read supply counter. [Only for GVAR(supply) > 0]
2016-02-27 19:31:07 +00:00
*
* Arguments:
* 0: Ammo Truck <OBJECT>
* 1: Unit <OBJECT>
*
* Return Value:
* Can read supply counter <BOOL>
*
* Example:
2016-02-27 20:05:19 +00:00
* [ammo_truck, player] call ace_rearm_fnc_canReadSupplyCounter
2016-02-27 19:31:07 +00:00
*
* Public: No
*/
#include "script_component.hpp"
params ["_truck", "_unit"];
2016-02-27 19:31:07 +00:00
(alive _unit)
&& {_unit isKindOf "CAManBase"}
&& {local _unit}
&& {alive _truck}
&& {(_truck distance _unit) < REARM_ACTION_DISTANCE}
&& {GVAR(supply) > 0}
&& {[_unit, _truck, ["IsNotInside"]] call EFUNC(common,canInteractWith)} // manually added actions need this