ACE3/addons/vector/functions/fnc_getFallOfShot.sqf

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/*
* Author: commy2
*
*
* Arguments:
* None
*
* Return Value:
* Array <ARRAY>
*
* Example:
* call ace_vector_fnc_getFallOfShot
*
* Public: No
*/
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#include "script_component.hpp"
private _distanceP1 = GVAR(pData) select 0;
private _directionP1 = GVAR(pData) select 1;
private _azimuthP1 = _directionP1 select 0;
private _inclinationP1 = _directionP1 select 1;
private _distanceP2 = call FUNC(getDistance);
private _directionP2 = call FUNC(getDirection);
private _azimuthP2 = _directionP2 select 0;
private _inclinationP2 = _directionP2 select 1;
private _abscissa = _distanceP1 * sin (_azimuthP1 - _azimuthP2);
private _ordinate = _distanceP1 * cos (_inclinationP1 - _inclinationP2) - _distanceP2 * cos (_azimuthP1 - _azimuthP2);
private _applicate = (sin _inclinationP2 * _distanceP2) - (sin _inclinationP1 * _distanceP1);
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if (_distanceP1 < -999 || {_distanceP2 < -999}) exitWith {
[-1000, -1000, -1000] // return
};
[_abscissa, _ordinate, _applicate]