ACE3/addons/rearm/functions/fnc_canStoreAmmo.sqf

26 lines
522 B
Plaintext
Raw Normal View History

/*
* Author: GitHawk
* Check if a unit can store ammo in an ammo truck.
*
* Arguments:
* 0: Target <OBJECT>
* 1: Unit <OBJECT>
*
* Return Value:
* Can Store Ammo <BOOL>
*
* Example:
* [player, tank] call ace_rearm_fnc_canStoreAmmo
*
* Public: No
*/
#include "script_component.hpp"
params ["_target", "_unit"];
!(isNull _unit ||
{!(_unit isKindOf "CAManBase")} ||
{!local _unit} ||
{(_target distance _unit) > REARM_ACTION_DISTANCE} ||
{isNull (_unit getVariable [QGVAR(dummy), objNull])})