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29 lines
635 B
Plaintext
29 lines
635 B
Plaintext
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#include "script_component.hpp"
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/*
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* Author: Brett Mayson
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* Places a flag in front of the unit.
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*
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* Arguments:
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* 0: Flag <OBJECT>
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* 1: Unit <OBJECT>
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* 2: Action Args <ARRAY>
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*
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* Return Value:
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* Nothing
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*
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* Example:
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* [_flag,player,"x"] call ace_marker_flags_fnc_pickupFlag
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*
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* Public: No
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*/
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params [["_flag", objNull, [objNull]], ["_unit", objNull, [objNull]], ["_args", [""], [[]]]];
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private _itemName = _args # 0;
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TRACE_3("pickupFlag",_unit,_flag,_itemName);
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if (isNull _flag) exitWith {};
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[_unit, "PutDown"] call EFUNC(common,doGesture);
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deleteVehicle _flag;
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[_unit, _itemName] call EFUNC(common,addToInventory);
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