ACE3/addons/cookoff/CfgVehicles.hpp

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class CfgVehicles {
class Sound;
class GVAR(Sound_low): Sound {
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author = ECSTRING(common,ACETeam);
_generalMacro = QGVAR(Sound);
scope = 1;
sound = QGVAR(CookOff_low);
};
class GVAR(Sound_mid): GVAR(Sound_low) {
sound = QGVAR(CookOff_mid);
};
class GVAR(Sound_high): GVAR(Sound_low) {
sound = QGVAR(CookOff_high);
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};
class Tank;
class Tank_F: Tank {
GVAR(cookoffSelections)[] = {"poklop_gunner","poklop_commander"};
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};
class Car_F;
class Wheeled_APC_F: Car_F {
GVAR(cookoffSelections)[] = {"poklop_gunner","poklop_commander"};
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// Big explosions for wheeled APCs (same as for tanks)
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explosionEffect = "FuelExplosionBig";
};
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class MRAP_01_base_F: Car_F {
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GVAR(engineSmokeOffset)[] = {0, -2, 0};
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};
class MRAP_02_base_F: Car_F {
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GVAR(engineSmokeOffset)[] = {0, -2, 0};
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};
class MRAP_03_base_F: Car_F {
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GVAR(engineSmokeOffset)[] = {0, -2, 0};
};
class Quadbike_01_base_F: Car_F {
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GVAR(engineSmokeOffset)[] = {0, 1, 0};
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};
class Truck_F;
class Truck_02_base_F: Truck_F {
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GVAR(engineSmokeOffset)[] = {0, -2.6, -0.1};
};
class Truck_02_MRL_base_F: Truck_02_base_F {
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GVAR(engineSmokeOffset)[] = {0, 0.3, -0.1};
};
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};