ACE3/addons/common/functions/fnc_fixPosition.sqf

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/*
* Author: commy2
*
* Fixes position of an object. E.g. moves object above ground and adjusts to terrain slope. Requires local object.
*
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* Arguments:
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* Object <OBJECT>
*
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* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
// setVectorUp requires local object
if (!local _this) exitWith {};
if ((getText (configFile >> "CfgVehicles" >> (typeOf _this) >> "simulation")) == "house") then {
//Houses don't have gravity/physics, so make sure they are not floating
private _posAbove = (getPos _this) select 2;
TRACE_2("house",_this,_posAbove);
if (_posAbove > 0.1) then {
private _newPosASL = (getPosASL _this) vectorDiff [0,0,_posAbove];
_this setPosASL _newPosASL;
};
};
private _position = getPos _this;
// don't place the object below the ground
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if (_position select 2 < -0.1) then {
_position set [2, -0.1];
_this setPos _position;
};
// adjust position to sloped terrain, if placed on ground
if (getPosATL _this select 2 == _position select 2) then {
_this setVectorUp surfaceNormal _position;
};