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/*
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* Author: esteldunedain
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* Reads a setting value from a module, set it and force it. Logs if the setting is missing from the module.
* Must be called on the server, effect is global.
*
* Arguments:
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* 0: Module <OBJECT>
* 1: ACE_Parameter name <STRING>
* 2: Module parameter name <STRING>
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*
* Return Value:
* None
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*
* Public: No
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*/
#include "script_component.hpp"
if !(isServer) exitWith {};
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params ["_logic", "_settingName", "_moduleVariable"];
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// Check if the parameter is defined in the module
if (isNil {_logic getVariable _moduleVariable}) exitWith {
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WARNING_2("Warning in %1 module: %2 setting is missing. Probably an obsolete version of the module is used in the mission.",typeOf _logic,_moduleVariable);
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};
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private _value = _logic getVariable _moduleVariable;
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if (_value isEqualTo -1) then {
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//3den missions will save modules with value = 0 as -1
//If the setting has a "values" array, we should be able to assume that -1 is not a valid number as it would not be a valid index for the array
if (isArray (configFile >> "ACE_Settings" >> _settingName >> "values")) then {
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WARNING_2("Module For Setting [%1] is saved as (-1), switching to (0) - missionVersion [%2]",_settingName,missionVersion);
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_value = 0;
};
};
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// Set the setting globally and force it
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[_settingName, _value, true, true] call FUNC(setSetting);