2016-05-30 16:37:03 +00:00
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#include "script_component.hpp"
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2016-07-22 01:08:11 +00:00
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2017-04-11 15:33:56 +00:00
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params ["_round", "_lastPos", "_lastVel", "_shellType", "_firedFrame", "_gun", "_doSpall", "_spallTrack", "_foundObjectHPIds", "_skip", "_explosive", "_indirectRange", "_force", "_fragPower"];
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2016-05-30 16:37:03 +00:00
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2016-10-26 22:16:31 +00:00
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if (_round in GVAR(blackList)) exitWith {
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2016-05-30 16:37:03 +00:00
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false
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};
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if (!alive _round) exitWith {
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2016-10-26 22:16:31 +00:00
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if ((diag_frameno - _firedFrame) > 1) then { //skip if deleted within a single frame
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if (_skip == 0) then {
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if ((_explosive > 0.5 && {_indirectRange >= 4.5} && {_fragPower >= 35}) || {_force == 1}) then {
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2016-07-22 01:08:11 +00:00
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// shotbullet, shotShell don't seem to explode when touching water, so don't create frags
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2017-04-11 15:33:56 +00:00
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if (((_lastPos select 2) < 0) && {(toLower getText (configFile >> "CfgAmmo" >> _shellType >> "simulation")) in ["shotbullet", "shotshell"]}) exitWith {};
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private _isArmed = true;
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if (!isNil "_gun") then {
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private _fuseDist = getNumber(configFile >> "CfgAmmo" >> _shellType >> "fuseDistance");
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_isArmed = ((getPosASL _gun) distance _lastPos > _fuseDist);
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TRACE_2("",_fuseDist,_isArmed);
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};
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if (!_isArmed) exitWith {TRACE_1("round not armed",_this);};
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TRACE_3("Sending frag event to server",_lastPos,_lastVel,_shellType);
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[QGVAR(frag_eh), [_lastPos,_lastVel,_shellType]] call CBA_fnc_serverEvent;
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2016-05-30 16:37:03 +00:00
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};
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};
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};
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2016-10-26 22:16:31 +00:00
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if (_doSpall) then {
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DEC(GVAR(spallIsTrackingCount));
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2017-04-11 15:33:56 +00:00
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TRACE_1("doSpall",_foundObjectHPIds);
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2016-05-30 16:37:03 +00:00
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{
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2016-10-26 22:16:31 +00:00
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if (!isNil "_x") then {
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2016-05-30 16:37:03 +00:00
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_x removeEventHandler ["hitPart", _foundObjectHPIds select _forEachIndex];
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};
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} forEach _spallTrack;
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};
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false
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};
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2016-10-26 22:16:31 +00:00
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_this set [1, getPosASL _round];
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_this set [2, velocity _round];
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2016-05-30 16:37:03 +00:00
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2016-10-26 22:16:31 +00:00
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if (_doSpall) then {
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2017-02-10 18:28:27 +00:00
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private _scale = ((count GVAR(objects)) / GVAR(maxTrackPerFrame)) max 0.1;
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2016-05-30 16:37:03 +00:00
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[_round, _scale, _spallTrack, _foundObjectHPIds] call FUNC(spallTrack);
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};
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true
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