ACE3/addons/field_rations/functions/fnc_getConsumableChildren.sqf

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#include "script_component.hpp"
/*
* Author: mharis001, Glowbal, PabstMirror
* Returns children actions for consumable items in player's inventory.
*
* Arguments:
* 0: Player <OBJECT>
*
* Return Value:
* Actions <ARRAY>
*
* Example:
* [_player] call ace_field_rations_fnc_getConsumableChildren
*
* Public: No
*/
params ["_player"];
private _fnc_getActions = {
TRACE_1("Creating consumable item actions",_player);
private _actions = [];
private _cfgWeapons = configFile >> "CfgWeapons";
{
private _config = _cfgWeapons >> _x;
if (getNumber (_config >> QXGVAR(thirstQuenched)) > 0 || {getNumber (_config >> QXGVAR(hungerSatiated)) > 0}) then {
private _displayName = getText (_config >> "displayName");
private _picture = getText (_config >> "picture");
// Exec next frame so closing interaction menu doesn't block progressBar
private _action = [_x, _displayName, _picture, {[FUNC(consumeItem), _this] call CBA_fnc_execNextFrame}, {true}, {}, _x] call EFUNC(interact_menu,createAction);
_actions pushBack [_action, [], _player];
};
} forEach (_player call EFUNC(common,uniqueItems));
_actions
};
[[], _fnc_getActions, _player, QGVAR(consumableActionsCache), 9999, "cba_events_loadoutEvent"] call EFUNC(common,cachedCall);