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42 lines
1.3 KiB
Plaintext
42 lines
1.3 KiB
Plaintext
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#include "script_component.hpp"
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/*
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* Author: mharis001, Glowbal, PabstMirror
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* Returns children actions for consumable items in player's inventory.
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*
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* Arguments:
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* 0: Player <OBJECT>
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*
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* Return Value:
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* Actions <ARRAY>
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*
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* Example:
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* [_player] call ace_field_rations_fnc_getConsumableChildren
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*
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* Public: No
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*/
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params ["_player"];
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private _fnc_getActions = {
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TRACE_1("Creating consumable item actions",_player);
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private _actions = [];
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private _cfgWeapons = configFile >> "CfgWeapons";
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{
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private _config = _cfgWeapons >> _x;
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if (getNumber (_config >> QXGVAR(thirstQuenched)) > 0 || {getNumber (_config >> QXGVAR(hungerSatiated)) > 0}) then {
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private _displayName = getText (_config >> "displayName");
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private _picture = getText (_config >> "picture");
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// Exec next frame so closing interaction menu doesn't block progressBar
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private _action = [_x, _displayName, _picture, {[FUNC(consumeItem), _this] call CBA_fnc_execNextFrame}, {true}, {}, _x] call EFUNC(interact_menu,createAction);
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_actions pushBack [_action, [], _player];
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};
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} forEach (_player call EFUNC(common,uniqueItems));
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_actions
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};
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[[], _fnc_getActions, _player, QGVAR(consumableActionsCache), 9999, "cba_events_loadoutEvent"] call EFUNC(common,cachedCall);
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