ACE3/addons/dragon/functions/fnc_onFired.sqf

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Implement M47 Dragon (#6773) * abc * Revert "abc" This reverts commit bcb4214bd99bba3fec692efa4dca950323da582d. * Update to current commit * Ports over NouberNou's dragon guidance * Add Dragon model * Make the Dragon CSW capable * Fix bugs regarding argument order * Add Dragon Attack Profile. Change how missileGuidance guidance_pfh works in order to allow for different types of missiles besides continious thrust * Fix bug regarding missile direction. Add official US Army training manual for the dragon for reference purposes * Adjust model to reflect real-life one * Add attackProfile and guidanceProfile onFired functions * Change Dragon "onFired" to reflect missileGuidance changes * Only implementing the Super-Dragon. Remove Tabs. Add new lines to all files. Add string-table. Tweak missile flight dynamics * Add sight description * Fix inheritance issues. Missile damage values tweaked. Fix String Table. Add backblast area. * Add feature wiki page. * Fix picture issues * Remove Dragon manual * add missing semi-colon * Tweak damage values. Fix formatting. Add lazy evaluation where applicable * Disable the ability to switch to the unusable launcher. Convert rvmat numbers to equivalent but more readable numbers. Multiple code fixes. ace_csw required. Formatting fixes. TGA -> PAA. Remove unused comments in missile guidance code * Dragon flight dynamics tweaked. Now assuming there is a booster angle creating wobble. Add a slight delay when the wire breaks to fire all of the service charges * hpp newline fixes. Case sensitivity for model and rvmat references * Update Wiki dependencies * Revert "Update Wiki dependencies" This reverts commit efc298c481d10fc0db32e08ada376f04ac9b3fd5. * fix dependency component * Changed inheritance structure to be more rigid. Remove un-needed config values. Fix script issues regarding positioning and the launchers aliveness * get rid of the optic for the base dragon. fucking bi configs not making sense * Lock non-useable dragon on initialization * Add model.cfg for animations * Fix formatting. Fix M47 Dragon Optic zoom * Change LOD selection names * Revert indentation, keep parenthesis. "Start, stop, start stop! Jesus! I'm starting to think Mattis is just a big cock tease" * Re-update indentation of model.cfg * Path fix. Whitespace fix * Sight attach/detach on same vehicle * If the sight gets detached, make sure the dragon goes dumb. Remove resetting of resting position when gunner gets out - looks stupid, but when the dragon is fired weird stuff happens * disable debug * Add EOF * Maybe finally fix EOF problem
2019-06-08 04:48:37 +00:00
#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Runs when Dragon is fired
*
* Arguments:
* 0: None
* 1: The weapon that was fired <OBJECT>
*
* Return Value:
* None
*
* Example:
* [any, vehicle player] call ace_dragon_fnc_onFired;
*
* Public: No
*/
params ["_firedEH", "", "", "_seekerParams", "_stateParams"];
_firedEH params ["_shooter","_weapon","","","","","_projectile"];
_stateParams params ["", "", "_attackProfileStateParams"];
_seekerParams params ["", "", "_seekerMaxRange", "_seekerMinRange"];
_shooter setVariable [QGVAR(fired), true, true];
_shooter animate ["missile_hide", 1];
private _config = ([_projectile] call CBA_fnc_getObjectConfig) >> "ace_missileguidance";
private _serviceInterval = [_config >> "serviceInterval", "NUMBER", 0.33] call CBA_fnc_getConfigEntry;
private _serviceChargeCount = [_config >> "serviceCharges", "NUMBER", 60] call CBA_fnc_getConfigEntry;
private _serviceChargeAcceleration = [_config >> "serviceChargeAcceleration", "NUMBER", 6.5] call CBA_fnc_getConfigEntry;
private _dragonSpeed = [_config >> "dragonSpeed", "NUMBER", 100] call CBA_fnc_getConfigEntry;
private _maxCorrectableDistance = [_config >> "correctionDistance", "NUMBER", DEFAULT_CORRECTION_DISTANCE] call CBA_fnc_getConfigEntry;
private _maxDistanceSqr = _seekerMaxRange * _seekerMaxRange;
private _minDistanceSqr = _seekerMinRange * _seekerMinRange;
private _turretPath = [_shooter, _weapon] call CBA_fnc_turretPathWeapon;
private _turretConfig = [_shooter, _turretPath] call CBA_fnc_getTurret;
private _wireCutSource = _shooter selectionPosition getText(_turretConfig >> "missileEnd");
_attackProfileStateParams append [
_maxCorrectableDistance,
false,
_maxDistanceSqr,
_minDistanceSqr,
_wireCutSource,
CBA_missionTime,
_serviceInterval,
_serviceChargeCount,
_serviceChargeAcceleration,
_dragonSpeed
];