2018-09-17 19:19:29 +00:00
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#include "script_component.hpp"
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2017-10-11 19:05:54 +00:00
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/*
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* Author: 654wak654
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* Handles init and click events of turret switch buttons.
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*
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* Arguments:
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* 0: Button <CONTROL>
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* 1: Should switch icons <BOOL>
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* 2: Turret path <ARRAY>
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*
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* Return Value:
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* None
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*
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* Example:
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* [_button, true, []] call ace_pylons_fnc_onButtonTurret
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*
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* Public: No
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*/
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params ["_ctrl", "_switch", "_turret"];
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if (_switch) then {
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_turret = [[0], [-1]] select ((_ctrl getVariable QGVAR(turret)) isEqualTo [0]);
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{
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_x params ["", "_mirroredIndex", "_button"];
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if (_ctrl == _button) exitWith {
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if (_mirroredIndex == -1) then {
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private _indexOf = _forEachIndex;
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{
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_x params ["", "_mirroredIndex", "_button"];
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if (_mirroredIndex == _indexOf && {!ctrlEnabled _button}) exitWith {
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[_button, false, _turret] call FUNC(onButtonTurret);
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};
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} forEach GVAR(comboBoxes);
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};
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};
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} forEach GVAR(comboBoxes);
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};
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_ctrl setVariable [QGVAR(turret), _turret];
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if (_turret isEqualTo [-1]) then {
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_ctrl ctrlSetText "a3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_driver_ca.paa";
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_ctrl ctrlSetTooltip localize "str_driver";
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} else {
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_ctrl ctrlSetText "a3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_gunner_ca.paa";
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_ctrl ctrlSetTooltip localize "str_gunner";
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};
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