ACE3/optionals/compat_sog/CfgWeapons/pistols.hpp

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S.O.G. Prairie Fire Compatibility (#8284) * Added initial compat * Added G-Forces compatibility * Added Reload compatibility * Add fuel capacities to planes and helicopters * Add fuel capacities to wheeled and tracked vehicles, added fuel cargo config * Add fuel capacities to OH-6 * Removed custom fuel capacities from Mi-2 with external tanks * Fix config errors * Add CSW compatibility for static guns * Add ACE arsenal to EMM main menu * Add CBA versioning check for SOG:PF * Add vn_emm to requiredAddons required for main menu patching * Fix arsenal not being added to main menu * Fix styling of ACE Arsenal button * Add CSW compat for mortars * Disable dragging of large statics * Disable frag for molotov * Set damage type of melee ammo * Add custom damage handling for punji traps * Add ACE Explosives compat to M18 Claymores * Improve digDistance of Claymore x3 * Add ACE Explosives compat to M14 and M16 mines * Add Explosives compat for M16 Trip Wire mines * Add Explosives compat for F1 Trip Wire mines * Add Explosives compat for Arty Shell Trip wire mine * Improve interaction points for explosives * Add Explosives compat for Satchel charge and AT mine * Add Explosives compat for Punji traps, improve comments * Add Explosives compat to M112 Breaching charge * Rename mines.hpp to explosives.hpp * Allow digging spiderholes with entrenching tool * Fix minor config errors * Add CSW pictures, models and stringtable entries * Add missing stringtable entries * Add CSW weapon pictures and stringtable entries * Handle punji trap damage with disabled medical * Disable cookoff for bicycles * Remove custom digging tools (needs deeper changes) * Improve spiderhole digging translation * Fill CfgPatches units and weapons arrays for Zeus * Add witty comment * Use lowercase for external component names * Fix indentation * Fix missing base class * Remove accidentally added files * pboProject fixes for S.O.G. Prairie Fire Compatibility (#8311) * Change macros to work with pboproject * Add placeholders for VN p3d files * Add ending newlines Co-authored-by: jonpas <jonpas33@gmail.com> * Fix UBC Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com> Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> Co-authored-by: Björn Dahlgren <bjorn@dahlgren.io> Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2021-10-05 11:28:43 +00:00
#define MX991_FLASHLIGHT_SIZE 1.75
class vn_pistol;
class vn_m79_p: vn_pistol {
EGVAR(overheating,jamTypesAllowed)[] = {"Fire", "Dud"};
};
class vn_mk22;
class vn_m10: vn_mk22 {
EGVAR(overheating,jamTypesAllowed)[] = {"Fire", "Dud"};
};
class vn_m1895: vn_mk22 {
EGVAR(overheating,jamTypesAllowed)[] = {"Fire", "Dud"};
};
S.O.G. Prairie Fire Compatibility (#8284) * Added initial compat * Added G-Forces compatibility * Added Reload compatibility * Add fuel capacities to planes and helicopters * Add fuel capacities to wheeled and tracked vehicles, added fuel cargo config * Add fuel capacities to OH-6 * Removed custom fuel capacities from Mi-2 with external tanks * Fix config errors * Add CSW compatibility for static guns * Add ACE arsenal to EMM main menu * Add CBA versioning check for SOG:PF * Add vn_emm to requiredAddons required for main menu patching * Fix arsenal not being added to main menu * Fix styling of ACE Arsenal button * Add CSW compat for mortars * Disable dragging of large statics * Disable frag for molotov * Set damage type of melee ammo * Add custom damage handling for punji traps * Add ACE Explosives compat to M18 Claymores * Improve digDistance of Claymore x3 * Add ACE Explosives compat to M14 and M16 mines * Add Explosives compat for M16 Trip Wire mines * Add Explosives compat for F1 Trip Wire mines * Add Explosives compat for Arty Shell Trip wire mine * Improve interaction points for explosives * Add Explosives compat for Satchel charge and AT mine * Add Explosives compat for Punji traps, improve comments * Add Explosives compat to M112 Breaching charge * Rename mines.hpp to explosives.hpp * Allow digging spiderholes with entrenching tool * Fix minor config errors * Add CSW pictures, models and stringtable entries * Add missing stringtable entries * Add CSW weapon pictures and stringtable entries * Handle punji trap damage with disabled medical * Disable cookoff for bicycles * Remove custom digging tools (needs deeper changes) * Improve spiderhole digging translation * Fill CfgPatches units and weapons arrays for Zeus * Add witty comment * Use lowercase for external component names * Fix indentation * Fix missing base class * Remove accidentally added files * pboProject fixes for S.O.G. Prairie Fire Compatibility (#8311) * Change macros to work with pboproject * Add placeholders for VN p3d files * Add ending newlines Co-authored-by: jonpas <jonpas33@gmail.com> * Fix UBC Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com> Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> Co-authored-by: Björn Dahlgren <bjorn@dahlgren.io> Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2021-10-05 11:28:43 +00:00
class vn_pm;
class vn_fkb1_pm: vn_pm {
ACE_Flashlight_Colour = "white";
ACE_Flashlight_Beam = QPATHTOEF(flashlights,UI\Flashlight_beam_white_ca.paa);
ACE_Flashlight_Size = MX991_FLASHLIGHT_SIZE;
};
class vn_fkb1_pm_sd: vn_fkb1_pm {
ACE_Flashlight_Colour = "red";
ACE_Flashlight_Beam = QPATHTOEF(flashlights,UI\Flashlight_beam_red_ca.paa);
};
class vn_fkb1;
class vn_fkb1_red: vn_fkb1 {
ACE_Flashlight_Colour = "red";
ACE_Flashlight_Beam = QPATHTOEF(flashlights,UI\Flashlight_beam_red_ca.paa);
};
class vn_m1911;
class vn_mx991_m1911: vn_m1911 {
ACE_Flashlight_Colour = "white";
ACE_Flashlight_Beam = QPATHTOEF(flashlights,UI\Flashlight_beam_white_ca.paa);
ACE_Flashlight_Size = MX991_FLASHLIGHT_SIZE;
};
class vn_mx991_m1911_sd: vn_mx991_m1911 {
ACE_Flashlight_Colour = "red";
ACE_Flashlight_Beam = QPATHTOEF(flashlights,UI\Flashlight_beam_red_ca.paa);
};
class vn_mx991;
class vn_mx991_red: vn_mx991 {
ACE_Flashlight_Colour = "red";
ACE_Flashlight_Beam = QPATHTOEF(flashlights,UI\Flashlight_beam_red_ca.paa);
};