ACE3/addons/sitting/functions/fnc_handleInterrupt.sqf

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/*
* Author: Jonpas
* Handles interruptions of sitting, like killed or unconsciousness.
*
* Arguments:
* 0: Player <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player] call ace_sitting_fnc_handleInterrupt;
*
* Public: No
*/
#include "script_component.hpp"
PARAMS_1(_player);
if (_player getVariable [QGVAR(isSitting), false]) then {
_player setVariable [QGVAR(isSitting), nil];
GVAR(seat) setVariable [QGVAR(seatOccupied), nil, true];
QGVAR(seat) = nil;
};