ACE3/TO_MERGE/ace/laser/fnc_findStrongestRay.sqf

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#include "script_component.hpp"
_list = _this select 0;
_checkPos = _this select 1;
_spots = [];
_outliers = [];
_spot = [];
_testPos = (_list select 0) select 0;
{
_samplePos = _x select 0;
if(!lineIntersects [_samplePos, _checkPos] && {!terrainIntersectASL [_samplePos, _checkPos]}) then {
if(_samplePos distance _testPos < 2) then {
_spot pushBack _samplePos;
} else {
_outliers pushBack _samplePos;
};
};
} forEach _list;
_spots pushBack _spot;
if(count _outliers > 0) then {
for "_i" from 1 to 3 do {
_remainingSpots = _outliers;
_outliers = [];
_spot = [];
_testPos = (_remainingSpots select 0);
{
_samplePos = _x;
if(!lineIntersects [_samplePos, _checkPos] && {!terrainIntersectASL [_samplePos, _checkPos]}) then {
if(_samplePos distance _testPos < 2) then {
_spot pushBack _samplePos;
} else {
_outliers pushBack _samplePos;
};
};
} forEach _remainingSpots;
_spots pushBack _spot;
};
};
_largest = 0;
_largestSpot = [];
{
if((count _x) > _largest) then {
_largest = (count _x);
_largestSpot = _x;
};
} forEach _spots;
// player sideChat format["g: %1", _spots];
_largestSpot select (random (floor(count _largestSpot)));