ACE3/addons/common/functions/fnc_getName.sqf

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/*
* Author: commy2
*
* Returns the name of the object. Used to prevent issues with the name command.
*
* Argument:
* 0: Object (Object)
* 1: Show effective commander name? (Bool, optinal default: false)
*
* Return value:
* The name.
*/
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#include "script_component.hpp"
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private ["_name"];
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PARAMS_2(_unit,_showEffective);
if (isNil "_showEffective") then {
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_showEffective = false;
};
_name = "";
if (_unit isKindOf "CAManBase") then {
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_name = _unit getVariable ["ACE_Name", localize QUOTE(DOUBLES(STR,GVAR(Unknown)))];
} else {
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if (_showEffective) then {
_name = [effectiveCommander _unit] call FUNC(getName);
} else {
_name = getText (configFile >> "CfgVehicles" >> typeOf _unit >> "displayName");
};
};
_name