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class CfgWeapons {
class ACE_ItemCore ;
class InventoryItem_Base_F ;
class ACE_SpareBarrel : ACE_ItemCore {
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displayname = CSTRING ( SpareBarrelName ) ;
descriptionshort = CSTRING ( SpareBarrelDescription ) ;
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//model = "";
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picture = QUOTE ( PATHTOF ( UI \ spare_barrel_ca . paa ) ) ;
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scope = 2 ;
class ItemInfo : InventoryItem_Base_F {
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mass = 30 ;
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} ;
} ;
class Rifle ;
class Rifle_Base_F : Rifle {
// Dispersion, SlowdownFactor and JamChance arrays have 4 values for different temperatures, which are interpolated between.
// These values correspond to temperatures Converted to real life values: 0: 0°C, 1: 333°C, 2: 666°C, 3: 1000°C.
// Dispersion in radians. First value is for temp. 0, second for temp. 1 and so on. Values inbetween get interpolated. Negative values get ignored and can be used to move the starting point to hotter temperatures.
ACE_Overheating_Dispersion [ ] = { 0 , 0.001 , 0.002 , 0.004 } ;
// How much the projectile gets slowed down before leaving the barrel. 0.9 means the bullet will lose 10% velocity. Values inbetween get interpolated. Numbers greater 1 increase the velocity, smaller 1 decrease it.
ACE_Overheating_SlowdownFactor [ ] = { 1 , 1 , 1 , 0.9 } ;
// Chance to jam the weapon. 0.0003 means 3 malfunctions on 10,000 rounds fired at this temperature. Values inbetween get interpolated. Negative values get ignored and can be used to move the starting point to hotter temperatures.
// When no reliable data exists for temperature vs. jam chance except MRBS, the following uniform criteria was adopted: [0, 1/MRBS, 5/MRBS, 25/MRBS].
ACE_Overheating_JamChance [ ] = { 0 , 0.0003 , 0.0015 , 0.0075 } ;
} ;
class Rifle_Long_Base_F : Rifle_Base_F {
ACE_Overheating_Dispersion [ ] = { 0 , - 0.001 , 0.001 , 0.003 } ;
ACE_Overheating_SlowdownFactor [ ] = { 1 , 1 , 1 , 0.9 } ;
ACE_Overheating_JamChance [ ] = { 0 , 0.0003 , 0.0015 , 0.0075 } ;
} ;
class arifle_MX_Base_F : Rifle_Base_F {
ACE_clearJamAction = " GestureReloadMX " ; // Custom jam clearing action. Default uses reload animation.
ACE_checkTemperatureAction = " Gear " ; // Custom check temperature action. Default uses gear animation.
ACE_Overheating_Dispersion [ ] = { 0 , 0.001 , 0.002 , 0.004 } ;
ACE_Overheating_SlowdownFactor [ ] = { 1 , 1 , 1 , 0.9 } ;
ACE_Overheating_JamChance [ ] = { 0 , 0.0003 , 0.0015 , 0.0075 } ;
} ;
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class MMG_02_base_F : Rifle_Long_Base_F {
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ACE_Overheating_allowSwapBarrel = 1 ;
ACE_Overheating_Dispersion [ ] = { 0 , - 0.001 , 0.001 , 0.004 } ;
ACE_Overheating_SlowdownFactor [ ] = { 1 , 1 , 1 , 0.9 } ;
ACE_Overheating_JamChance [ ] = { 0 , 0.0003 , 0.0015 , 0.0075 } ;
} ;
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class MMG_01_base_F : Rifle_Long_Base_F {
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ACE_Overheating_allowSwapBarrel = 1 ;
ACE_Overheating_Dispersion [ ] = { 0 , - 0.001 , 0.001 , 0.004 } ;
ACE_Overheating_SlowdownFactor [ ] = { 1 , 1 , 1 , 0.9 } ;
ACE_Overheating_JamChance [ ] = { 0 , 0.0003 , 0.0015 , 0.0075 } ;
} ;
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class arifle_MX_SW_F : arifle_MX_Base_F {
ACE_clearJamAction = " " ; // Custom jam clearing action. Use empty string to undefine.
ACE_Overheating_allowSwapBarrel = 1 ; // 1 to enable barrel swap. 0 to disable. Meant for machine guns where you can easily swap the barrel without dismantling the whole weapon.
ACE_Overheating_Dispersion [ ] = { 0 , - 0.001 , 0.001 , 0.003 } ;
ACE_Overheating_SlowdownFactor [ ] = { 1 , 1 , 1 , 0.9 } ;
ACE_Overheating_JamChance [ ] = { 0 , 0.0003 , 0.0015 , 0.0075 } ;
} ;
class arifle_Katiba_Base_F : Rifle_Base_F {
ACE_Overheating_Dispersion [ ] = { 0 , 0.001 , 0.002 , 0.004 } ;
ACE_Overheating_SlowdownFactor [ ] = { 1 , 1 , 1 , 0.9 } ;
ACE_Overheating_JamChance [ ] = { 0 , 0.0003 , 0.0015 , 0.0075 } ;
} ;
class mk20_base_F : Rifle_Base_F {
ACE_Overheating_Dispersion [ ] = { 0 , 0.001 , 0.002 , 0.004 } ;
ACE_Overheating_SlowdownFactor [ ] = { 1 , 1 , 1 , 0.9 } ;
ACE_Overheating_JamChance [ ] = { 0 , 0.0003 , 0.0015 , 0.0075 } ;
} ;
class Tavor_base_F : Rifle_Base_F {
ACE_Overheating_Dispersion [ ] = { 0 , 0.001 , 0.002 , 0.004 } ;
ACE_Overheating_SlowdownFactor [ ] = { 1 , 1 , 1 , 0.9 } ;
ACE_Overheating_JamChance [ ] = { 0 , 0.0003 , 0.0015 , 0.0075 } ;
} ;
class SDAR_base_F : Rifle_Base_F {
ACE_Overheating_Dispersion [ ] = { 0 , 0.001 , 0.002 , 0.004 } ;
ACE_Overheating_SlowdownFactor [ ] = { 1 , 1 , 1 , 0.9 } ;
ACE_Overheating_JamChance [ ] = { 0 , 0.0003 , 0.0015 , 0.0075 } ;
} ;
class EBR_base_F : Rifle_Long_Base_F {
ACE_Overheating_Dispersion [ ] = { 0 , - 0.001 , 0.001 , 0.003 } ;
ACE_Overheating_SlowdownFactor [ ] = { 1 , 1 , 1 , 0.9 } ;
ACE_Overheating_JamChance [ ] = { 0 , 0.0003 , 0.0015 , 0.0075 } ;
} ;
class DMR_01_base_F : Rifle_Long_Base_F {
ACE_Overheating_Dispersion [ ] = { 0 , - 0.001 , 0.001 , 0.003 } ;
ACE_Overheating_SlowdownFactor [ ] = { 1 , 1 , 1 , 0.9 } ;
ACE_Overheating_JamChance [ ] = { 0 , 0.0003 , 0.0015 , 0.0075 } ;
} ;
class GM6_base_F : Rifle_Long_Base_F {
ACE_Overheating_Dispersion [ ] = { 0 , - 0.001 , 0.001 , 0.003 } ;
ACE_Overheating_SlowdownFactor [ ] = { 1 , 1 , 1 , 0.9 } ;
ACE_Overheating_JamChance [ ] = { 0 , 0.0003 , 0.0015 , 0.0075 } ;
} ;
class LRR_base_F : Rifle_Long_Base_F {
ACE_Overheating_Dispersion [ ] = { 0 , - 0.001 , 0.001 , 0.003 } ;
ACE_Overheating_SlowdownFactor [ ] = { 1 , 1 , 1 , 0.9 } ;
ACE_Overheating_JamChance [ ] = { 0 , 0.0003 , 0.0015 , 0.0075 } ;
} ;
class LMG_Mk200_F : Rifle_Long_Base_F {
ACE_Overheating_allowSwapBarrel = 1 ;
ACE_Overheating_Dispersion [ ] = { 0 , - 0.001 , 0.001 , 0.003 } ;
ACE_Overheating_SlowdownFactor [ ] = { 1 , 1 , 1 , 0.9 } ;
ACE_Overheating_JamChance [ ] = { 0 , 0.0003 , 0.0015 , 0.0075 } ;
} ;
class LMG_Zafir_F : Rifle_Long_Base_F {
ACE_Overheating_allowSwapBarrel = 1 ;
ACE_Overheating_Dispersion [ ] = { 0 , - 0.001 , 0.001 , 0.003 } ;
ACE_Overheating_SlowdownFactor [ ] = { 1 , 1 , 1 , 0.9 } ;
ACE_Overheating_JamChance [ ] = { 0 , 0.0003 , 0.0015 , 0.0075 } ;
} ;
class SMG_01_Base : Rifle_Base_F {
ACE_Overheating_Dispersion [ ] = { 0 , 0.001 , 0.002 , 0.004 } ;
ACE_Overheating_SlowdownFactor [ ] = { 1 , 1 , 1 , 0.9 } ;
ACE_Overheating_JamChance [ ] = { 0 , 0.0003 , 0.0015 , 0.0075 } ;
} ;
class SMG_02_base_F : Rifle_Base_F {
ACE_Overheating_Dispersion [ ] = { 0 , 0.001 , 0.002 , 0.004 } ;
ACE_Overheating_SlowdownFactor [ ] = { 1 , 1 , 1 , 0.9 } ;
ACE_Overheating_JamChance [ ] = { 0 , 0.0003 , 0.0015 , 0.0075 } ;
} ;
class pdw2000_base_F : Rifle_Base_F {
ACE_Overheating_Dispersion [ ] = { 0 , 0.001 , 0.002 , 0.004 } ;
ACE_Overheating_SlowdownFactor [ ] = { 1 , 1 , 1 , 0.9 } ;
ACE_Overheating_JamChance [ ] = { 0 , 0.0003 , 0.0015 , 0.0075 } ;
} ;
} ;