ACE3/addons/maptools/functions/fnc_canUseMapTools.sqf

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/*
* Author: esteldunedain
* canUseMapTools
*
* Arguments:
* None
*
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* Return Value:
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* <BOOL>
*
* Public: No
*/
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#include "script_component.hpp"
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visibleMap &&
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{alive ACE_player} &&
{
scopeName "hasMap";
{
if (_x isKindOf ["ItemMap", configFile >> "CfgWeapons"]) exitWith {true breakOut "hasMap"};
} forEach (assignedItems ACE_player);
false
} &&
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{"ACE_MapTools" in (items ACE_player)} &&
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{!GVAR(mapTool_isDragging)} &&
{!GVAR(mapTool_isRotating)}