2018-07-30 09:22:14 +00:00
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#include "script_component.hpp"
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2016-11-07 21:21:07 +00:00
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/*
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* Author: BaerMitUmlaut
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2018-08-25 15:40:22 +00:00
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* Handles a unit entering cardiac arrest (calls for a status update).
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* Sets required variables for countdown timer until death.
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2016-11-07 21:21:07 +00:00
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*
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* Arguments:
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* 0: The Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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2019-03-30 16:07:54 +00:00
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* Example:
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* [player] call ace_medical_statemachine_fnc_enteredStateCardiacArrest
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*
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2016-11-07 21:21:07 +00:00
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* Public: No
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*/
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2016-12-05 20:34:20 +00:00
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2016-11-07 21:21:07 +00:00
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params ["_unit"];
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2018-04-18 22:25:44 +00:00
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// 10% possible variance in cardiac arrest time
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2018-08-11 10:40:06 +00:00
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private _time = GVAR(cardiacArrestTime);
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2016-11-15 13:52:09 +00:00
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_time = _time + random [_time*-0.1, 0, _time*0.1];
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2018-07-19 17:12:59 +00:00
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_unit setVariable [QGVAR(cardiacArrestTime), _time];
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_unit setVariable [QGVAR(cardiacArrestStart), CBA_missionTime];
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2016-12-05 20:34:20 +00:00
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2018-08-25 15:40:22 +00:00
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// Update the unit status to reflect cardiac arrest
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[_unit, true] call EFUNC(medical_status,setCardiacArrest);
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