2015-02-08 09:01:32 +00:00
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/*
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* Author: Glowbal
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* Handling of the airway injuries upon the handleDamage eventhandler.
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2015-02-03 20:48:08 +00:00
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*
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2015-02-08 09:01:32 +00:00
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* Arguments:
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* 0: Unit That Was Hit <OBJECT>
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* 1: Name Of Hit Selection <STRING>
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* 2: Amount Of Damage <NUMBER>
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* 3: Shooter or source of the damage <OBJECT>
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* 4: Type of the damage done <STRING>
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*
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* Return Value:
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* None <NIL>
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*
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* Public: No
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2015-02-03 20:48:08 +00:00
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*/
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#include "script_component.hpp"
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private ["_unit", "_selectionName", "_amountOfDamage", "_sourceOfDamage", "_typeOfDamage", "_bodyPartn"];
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_unit = _this select 0;
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_selectionName = _this select 1;
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_amountOfDamage = _this select 2;
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_sourceOfDamage = _this select 3;
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_typeOfDamage = _this select 4;
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_bodyPartn = [_selectionName] call FUNC(selectionNameToNumber);
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// We process only the head for airway.
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if (_bodyPartn != 0) exitwith {};
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if (_amountOfDamage > 0.4) then {
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if (random(1) >= 0.8) then {
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if !(_unit getvariable[QGVAR(airwayCollapsed), false]) then {
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_unit setvariable [QGVAR(airwayCollapsed), true, true];
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};
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};
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};
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