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70 lines
2.0 KiB
Plaintext
70 lines
2.0 KiB
Plaintext
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/*
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* Author: commy2
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*
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* Add an addAction event to a unit. Used to handle multiple addAction events. Global arguments, local effects. Does only work for player controlled units.
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*
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* Argument:
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* 0: Unit the action should be assigned to (Object)
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* 1: Name of the action, e.g. "DefaultAction" (String)
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* 2: Condition (Code or String)
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* 3: Code to execute (Code or String)
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*
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* Return value:
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* ID of the action (used to remove it later).
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*/
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private ["_unit", "_action", "_condition", "_statement", "_name", "_actionsVar", "_actionID", "_actions", "_id", "_actionIDs"];
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_unit = _this select 0;
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_action = _this select 1;
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_condition = _this select 2;
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_statement = _this select 3;
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if (typeName _condition == "STRING") then {
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_condition = compile _condition;
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};
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if (typeName _statement == "STRING") then {
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_statement = compile _statement;
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};
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_name = format ["AGM_Action_%1", _action];
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_actionsVar = _unit getVariable [_name, [-1, [-1, [], []]]];
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_actionID = _actionsVar select 0;
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_actions = _actionsVar select 1;
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_id = (_actions select 0) + 1;
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_actionIDs = _actions select 1;
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_actions = _actions select 2;
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_actionIDs pushBack _id;
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_actions pushBack [_condition, _statement];
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// first action to add, unit needs addAction command
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if (_actionID == -1) then {
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private "_addAction";
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_addAction = call compile format [
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"[
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'',
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{if (inputAction '%1' == 0) exitWith {}; {if (_this call (_x select 0)) then {_this call (_x select 1)}} forEach (((_this select 0) getVariable '%2') select 1 select 2)},
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nil,
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-1,
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false,
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true,
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'%1',
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""if (_this != AGM_player || {vehicle _this != _target}) exitWith {false}; _actions = (_this getVariable '%2') select 1 select 2; _count = count _actions; _index = 0; _return = false; while {_index < _count && {!_return}} do {_return = [_target, _this] call ((_actions select _index) select 0); _index = _index + 1}; _return""
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]",
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_action,
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_name
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];
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_actionID = _unit addAction _addAction;
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};
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_unit setVariable [_name, [_actionID, [_id, _actionIDs, _actions]], false];
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_id
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