ACE3/addons/refuel/XEH_postInit.sqf

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#include "script_component.hpp"
2016-06-03 18:57:21 +00:00
["ace_unconscious", {_this call FUNC(handleUnconscious)}] call CBA_fnc_addEventHandler;
["weapon", FUNC(handlePlayerWeaponChanged)] call CBA_fnc_addPlayerEventHandler;
if (isServer) then {
addMissionEventHandler ["HandleDisconnect", {_this call FUNC(handleDisconnect)}];
};
[QGVAR(resetLocal), {
_this call FUNC(resetLocal);
}] call CBA_fnc_addEventHandler;
// workaround for static fuel stations
if (hasInterface) then {
{
if (
configName _x isKindOf "Building" &&
{isClass (_x >> "ACE_Actions" >> "ACE_MainActions" >> QGVAR(Refuel))} &&
{getNumber (_x >> "scope") == 2}
) then {
TRACE_1("Compiling menu",configName _x);
[configName _x] call EFUNC(interact_menu,compileMenu);
};
} count ('true' configClasses (configFile >> "CfgVehicles"));
};
#ifdef DEBUG_MODE_FULL
diag_log text format ["[ACE-refuel] Showing CfgVehicles with vanilla transportFuel"];
private _fuelTrucks = configProperties [configFile >> "CfgVehicles", "(isClass _x) && {(getNumber (_x >> 'transportFuel')) > 0}", true];
{
if ((configName _x) isKindOf "Car") then {
diag_log text format ["Car [%1] needs config [fuel: %2]", configName _x, getNumber (_x >> 'transportFuel')];
} else {
diag_log text format ["Non-car? [%1] needs config [fuel: %2]", configName _x, getNumber (_x >> 'transportFuel')];
};
} forEach _fuelTrucks;
#endif