ACE3/addons/reload/functions/fnc_displayAmmo.sqf

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/*
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* Author: commy2 and esteldunedain
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* Display the ammo of the currently loaded magazine of the target or count rifle grenades.
*
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* Arguments:
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* 0: Target <OBJECT>
*
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* Return Value:
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* Nothing
*/
#include "script_component.hpp"
#define COUNT_BARS 12
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params ["_target"];
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private _weapon = currentWeapon _target;
private _muzzle = currentMuzzle _target;
private _magazine = currentMagazine _target;
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// currentWeapon returns "" for static weapons before they are shot once
if (_target isKindOf "StaticWeapon") then {
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if (_weapon == "") then {
if (count (weapons _target) == 1) then {
_weapon = (weapons _target) select 0;
_muzzle = _weapon;
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};
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};
if (_magazine == "") then {
// Try to get magazine using magazinesAmmoFull
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private _magazines = magazinesAmmoFull _target;
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{
if (_x select 2) exitWith {
_magazine = _x select 0;
};
} forEach _magazines;
};
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};
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if (_magazine == "") exitWith {};
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if (_weapon == "") exitWith {};
if (!( _muzzle isEqualType "")) then {_muzzle = _weapon};
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private _showNumber = false;
private _ammo = 0;
private _maxRounds = 1;
private _count = 0;
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// not grenade launcher
if (_muzzle == _weapon) then {
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_maxRounds = getNumber (configFile >> "CfgMagazines" >> _magazine >> "count") max 1;
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_ammo = _target ammo _weapon;
if (_maxRounds >= COUNT_BARS) then {
_count = round (COUNT_BARS * _ammo / _maxRounds);
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if (_ammo > 0) then {_count = _count max 1};
if (_ammo < _maxRounds) then {_count = _count min (COUNT_BARS - 1)};
} else {
_count = _ammo;
};
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// grenade launcher
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} else {
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_showNumber = true;
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_count = if (_magazine != "") then {
{_x == _magazine} count (magazines _target + [_magazine])
} else {
{_x in getArray (configFile >> "CfgWeapons" >> _weapon >> _muzzle >> "Magazines")} count magazines _target
};
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};
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private _ammoBarsStructuredText = if (_showNumber) then {
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parseText format ["<t align='center' >%1x</t>", _count]
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} else {
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private _color = [((2 * (1 - _ammo / _maxRounds)) min 1), ((2 * _ammo / _maxRounds) min 1), 0];
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private _string = "";
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for "_a" from 1 to _count do {
_string = _string + "|";
};
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private _text = [_string, _color] call EFUNC(common,stringToColoredText);
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_string = "";
for "_a" from (_count + 1) to (_maxRounds min COUNT_BARS) do {
_string = _string + "|";
};
composeText [_text, [_string, [0.5, 0.5, 0.5]] call EFUNC(common,stringToColoredText)];
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};
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if (_target isKindOf "StaticWeapon") then {
//Vehicle mags (usualy) don't have pictures, so just show the text above ammo count
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private _loadedName = getText (configFile >> "CfgMagazines" >> _magazine >> "displaynameshort");
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_loadedName = parseText format ["<t align='center' >%1</t>", _loadedName];
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private _text = composeText [_loadedName, linebreak, _ammoBarsStructuredText];
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[_text] call EFUNC(common,displayTextStructured);
} else {
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private _picture = getText (configFile >> "CfgMagazines" >> _magazine >> "picture");
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[_ammoBarsStructuredText, _picture] call EFUNC(common,displayTextPicture);
};