2015-03-06 04:34:38 +00:00
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/*
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* Author: CAA-Picard
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* Check if the player can check the ammo of the target.
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*
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* Argument:
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* 0: Player <OBJECT>
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* 1: Target <OBJECT>
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*
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* Return value:
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* Can link belt<BOOL>
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*/
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#include "script_component.hpp"
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EXPLODE_2_PVT(_this,_player,_target);
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2015-03-18 12:36:22 +00:00
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// Return true for static weapons if they have been fired once, @todo 1.40 this work-around doesn't work anymore
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2015-03-06 04:34:38 +00:00
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if (_target isKindOf "StaticWeapon") exitWith {
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(currentMagazine _target) != ""
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};
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// Return false for all other vehicles
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if !(_target isKindOf "CAManBase") exitWith {false};
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// For men
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if (currentWeapon _target == "") exitWith {false};
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// Check if their current magazine is a belt
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_magazineType = currentMagazine _target;
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_magazineCfg = configFile >> "CfgMagazines" >> _magazineType;
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if (getNumber (_magazineCfg >> "ACE_isBelt") == 1) exitWith {true};
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// Check for rocket launchers
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if (currentWeapon _target == secondaryWeapon _target) exitWith {true};
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false
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