ACE3/addons/reload/functions/fnc_canCheckAmmo.sqf

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/*
* Author: CAA-Picard
* Check if the player can check the ammo of the target.
*
* Argument:
* 0: Player <OBJECT>
* 1: Target <OBJECT>
*
* Return value:
* Can link belt<BOOL>
*/
#include "script_component.hpp"
EXPLODE_2_PVT(_this,_player,_target);
2015-03-18 12:36:22 +00:00
// Return true for static weapons if they have been fired once, @todo 1.40 this work-around doesn't work anymore
if (_target isKindOf "StaticWeapon") exitWith {
(currentMagazine _target) != ""
};
// Return false for all other vehicles
if !(_target isKindOf "CAManBase") exitWith {false};
// For men
if (currentWeapon _target == "") exitWith {false};
// Check if their current magazine is a belt
_magazineType = currentMagazine _target;
_magazineCfg = configFile >> "CfgMagazines" >> _magazineType;
if (getNumber (_magazineCfg >> "ACE_isBelt") == 1) exitWith {true};
// Check for rocket launchers
if (currentWeapon _target == secondaryWeapon _target) exitWith {true};
false