ACE3/addons/common/functions/fnc_displayTextPicture.sqf

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/*
* Author: commy2, Glowbal
*
* Display a structured text with image.
*
* Argument:
* 0: Text <ANY>
* 1: Image <STRING>
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* 2: Image color <ARRAY> <OPTIONAL>
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* 3: Target Unit. Will only display if target is the player controlled object <OBJECT> <OPTIONAL>
*
* Return value:
* Nothing
*/
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#include "script_component.hpp"
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private ["_imageColor", "_target"];
PARAMS_2(_text,_image);
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_imageColor = if (count _this > 2) then {_this select 2} else {[1,1,1]};
_imageColor resize 3;
_target = if (count _this > 3) then {_this select 3} else {ACE_player};
if (_target != ACE_player) exitWith {};
if (typeName _text != "TEXT") then {
if (typeName _text == "ARRAY") then {
if (count _text > 0) then {
{
if (typeName _x == "STRING" && {isLocalized _x}) then {
_text set [_foreachIndex, localize _x];
};
}foreach _text;
_text = format _text;
};
};
if (typeName _text == "STRING" && {isLocalized _text}) then {
_text = localize _text;
};
_text = parseText format ["<t align='center'>%1</t>", _text];
};
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_text = composeText [parseText format ["<img size='2' align='center' color='%2' image='%1'/>", _image, _imageColor call BIS_fnc_colorRGBtoHTML], lineBreak, _text];
[_text, 2] call FUNC(displayTextStructured);