ACE3/addons/javelin/functions/fnc_onFired.sqf

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//#define DEBUG_MODE_FULL
#include "script_component.hpp"
PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
// Bail on not missile
2015-04-15 16:25:19 +00:00
if( _shooter != ACE_player || { ! (_weapon in ["launch_Titan_short_F"]) } ) exitWith { false };
_pfh_handle = uiNamespace getVariable ["ACE_RscOptics_javelin_PFH", nil];
if(!isNil "_pfh_handle") then {
//[_pfh_handle] call cba_fnc_removePerFrameHandler;
//uiNamespace setVariable["ACE_RscOptics_javelin_PFH", nil];
__JavelinIGUITargeting ctrlShow false;
__JavelinIGUITargetingGate ctrlShow false;
__JavelinIGUITargetingLines ctrlShow false;
__JavelinIGUITargetingConstraints ctrlShow false;
};