ACE3/TO_MERGE/agm/Hearing/functions/fn_explosionNear.sqf

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/*
* Author: KoffeinFlummi, commy2
*
* Handles deafness due to explosions going off near the player.
*
* Arguments:
* -> Explosion Event Handler
*
* Return Value:
* none
*/
private ["_unit", "_damage", "_strength"];
_unit = _this select 0;
_damage = _this select 1;
_strength = (_damage * 2) min 1;
if (_strength < 0.01) exitWith {};
[_unit, _strength] spawn {
sleep 0.2;
_this call AGM_Hearing_fnc_earRinging;
};