ACE3/addons/common/functions/fnc_syncedEventPFH.sqf

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/*
* Author: ?
*
* ?
*
* Arguments:
* ?
*
* Return Value:
* ?
*
* Public: ?
*/
#include "script_component.hpp"
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if (!isServer) exitWith {false};
// Walk through the local synced events and clean up anything thats already EOL
// @TODO: This should be iteration limited to prevent FPS lag
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{
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private ["_name", "_data", "_newEventLog"];
_name = _x;
_data = HASH_GET(GVAR(syncedEvents),_name);
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_data params ["_eventTime", "_eventLog", "_globalEventTTL"];
_newEventLog = [];
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// @TODO: This should be iteration limited to prevent FPS lag
{
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private ["_eventEntry", "_ttlReturn"];
_eventEntry = _x;
_ttlReturn = true;
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if (_globalEventTTL isEqualType {}) then {
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_ttlReturn = [_eventTime, _eventEntry] call _globalEventTTL;
} else {
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_ttlReturn = call {_globalEventTTL < 1 || {ACE_diagTime < (_eventEntry select 0) + _globalEventTTL}};
};
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if (_ttlReturn) then {
// Do event based TTL check
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_eventEntry params ["_time", "", "_eventTTL"];
if (_eventTTL isEqualType {}) then {
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_ttlReturn = [_eventTime, _eventEntry] call _eventTTL;
} else {
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_ttlReturn = call {_eventTTL < 1 || {ACE_diagTime < _time + _eventTTL}};
};
};
// Finally drop it if the TTL check fails
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if (_ttlReturn) then {
_newEventLog pushBack _x;
};
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false
} count _eventLog;
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_data set [1, _newEventLog];
false
} count (GVAR(syncedEvents) select 0);
// @TODO: Next, detect if we had a new request from a JIP player, and we need to continue syncing events