ACE3/addons/explosives/functions/fnc_onInventoryChanged.sqf

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/*
* Author: Garth 'L-H' de Wet
* When a take/put event handler fires and a detonator is changed hands.
* Then take "attached" explosives.
*
* Arguments:
* 0: Receiver <OBJECT>
* 1: Giver <OBJECT>
* 2: Item <STRING>
*
* Return Value:
* None
*
* Example:
* Handled by CBA
*
* Public: No
*/
#include "script_component.hpp"
2015-08-15 19:35:33 +00:00
params ["_receiver", "_giver", "_item"];
TRACE_3("params",_receiver,_giver,_item);
private ["_config", "_detonators"];
if (_receiver != ace_player) exitWith {};
_config = ConfigFile >> "CfgWeapons" >> _item;
if (isClass _config && {getNumber(_config >> "ACE_Detonator") == 1}) then {
private ["_clackerItems"];
_clackerItems = _giver getVariable [QGVAR(Clackers), []];
_receiver setVariable [QGVAR(Clackers), (_receiver getVariable [QGVAR(Clackers), []]) + _clackerItems, true];
_detonators = [_giver] call FUNC(getDetonators);
if (count _detonators == 0) then {
_giver setVariable [QGVAR(Clackers), nil, true];
};
};