ACE3/addons/common/functions/fnc_getWeaponState.sqf

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#include "script_component.hpp"
/*
* Author: commy2
* Return current state of the weapon. Attachments and magazines with ammo.
*
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* Arguments:
* 0: unit <OBJECT>
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* 1: weapon (optional, default: units current weapon) <STRING>
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*
* Return Value:
* 0: Attachements <ARRAY>
* 1: Muzzles <ARRAY>
* 2: Magazines <ARRAY>
* 3: Ammo <ARRAY>
*
* Example:
* [bob, "gun"] call ace_common_fnc_getWeaponState
*
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* Public: Yes
*/
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params [["_unit", objNull, [objNull]], ["_weapon", nil, [""]]];
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if (isNil "_weapon") then {
_weapon = currentWeapon _unit;
};
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private _attachments = [_unit weaponAccessories _weapon] param [0, ["","","",""]];
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private _muzzles = _weapon call FUNC(getWeaponMuzzles);
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// get loaded magazines and ammo
private _magazines = _muzzles apply {""};
private _ammo = _muzzles apply {0};
{
if (_x select 2) then {
private _index = _muzzles find (_x select 4);
if (_index != -1) then {
_magazines set [_index, _x select 0];
_ammo set [_index, _x select 1];
};
};
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false
} count magazinesAmmoFull _unit;
[_attachments, _muzzles, _magazines, _ammo];