ACE3/addons/common/functions/fnc_hideUnit.sqf

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#include "script_component.hpp"
/*
* Author: SilentSpike (based on muteUnit)
* Globally hides a unit. This allows the handling of more than one reason to hide an object globally.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Reason to hide the unit <STRING>
*
* Return Value:
* None <NIL>
*
* Example:
* [ACE_Player, "SpectatorMode"] call ace_common_fnc_hideUnit
*
* Public: Yes
*/
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params ["_unit", "_reason"];
if (isNull _unit) exitWith {};
private _setHiddenReasons = _unit getVariable [QGVAR(setHiddenReasons), []];
if !(_reason in _setHiddenReasons) then {
_setHiddenReasons pushBack _reason;
_unit setVariable [QGVAR(setHiddenReasons), _setHiddenReasons, true];
};
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if !(isObjectHidden _unit) then {
[QGVAR(hideObjectGlobal), [_unit, true]] call CBA_fnc_serverEvent;
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};