ACE3/addons/common/functions/fnc_isModLoaded.sqf

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#include "script_component.hpp"
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/*
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* Author: Glowbal
* Check in cfgPatches if modification is loaded
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*
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* Arguments:
* 0: Mod Name or Classname of the mod in cfgPatches <STRING>
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*
* Return Value:
* if modification is loaded <BOOL>
*
* Example:
* ["class"] call ace_common_fnc_isModLoaded
*
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* Public: Yes
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*/
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params [["_modName", "", [""]]];
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isClass (configFile >> "CfgPatches" >> _modName) // return