ACE3/addons/fastroping/functions/fnc_onRopeBreak.sqf

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#include "script_component.hpp"
/*
* Author: BaerMitUmlaut
* Handles ropes breaking when deployed.
*
* Arguments:
* 0: RopeBreak EH arguments <ARRAY>
* 1: Part of rope ("top" or "bottom") <STRING>
*
* Return Value:
* None
*
* Example:
* [[array]], "top"] call ace_fastroping_fnc_onRopeBreak
*
* Public: No
*/
params ["_ehArgs", "_part"];
_ehArgs params ["_rope", "_helper1", "_helper2"];
if (_part == "bottom") then {
_helper2 = (ropeAttachedObjects _helper1) select 0;
};
private _vehicle = attachedTo _helper2;
if (isNil "_vehicle") exitWith {}; //Exit when vehicle got destroyed
if (_vehicle isKindOf "ACE_friesBase") then {
_vehicle = attachedTo _vehicle;
};
private _deployedRopes = _vehicle getVariable [QGVAR(deployedRopes), []];
private _brokenRope = [];
{
if ((_x select 1 == _rope) || {(_x select 2 == _rope)}) exitWith {
_brokenRope = _x;
};
} forEach _deployedRopes;
_brokenRope set [6, true];
_vehicle setVariable [QGVAR(deployedRopes), _deployedRopes, true];
private _unit = {
if (_x isKindOf "CAManBase") exitWith {_x};
} forEach (attachedObjects (_brokenRope select 3));
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if (!isNil "_unit") then {
if (_part == "top") then {
detach _unit;
} else {
//TODO: ???
//Rope might break at the very bottom
//-> letting the unit fall is not always ideal
};
};