ACE3/addons/intelitems/functions/fnc_addActions.sqf

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#include "script_component.hpp"
/*
* Author: mharis001
* Returns children actions for intel items in the player's inventory.
*
* Arguments:
* 0: Player <OBJECT>
*
* Return Value:
* Actions <ARRAY>
*
* Example:
* [player] call ace_intelitems_fnc_addActions
*
* Public: No
*/
params ["_player"];
private _actions = [];
private _cfgMagazines = configFile >> "CfgMagazines";
private _magazines = magazines _player;
private _openIndices = GVAR(controlsGroups) apply {_x getVariable QGVAR(index)};
{
private _config = _cfgMagazines >> _x;
if (getNumber (_config >> QGVAR(intel)) == 1) then {
private _displayName = getText (_config >> "displayName");
private _picture = getText (_config >> "picture");
private _controlType = getText (_config >> QGVAR(control));
private _magazineIds = [_player, _x] call CBA_fnc_getMagazineIndex;
{
private _index = GVAR(intelMap) getVariable _x;
// Only add actions for intel indices that are not open
if !(_index in _openIndices) then {
private _action = [
format [QGVAR(%1), _index],
_displayName,
_picture,
{(_this select 2) call FUNC(createControl)},
{true},
{},
[_controlType, _index]
] call EFUNC(interact_menu,createAction);
_actions pushBack [_action, [], _player];
};
} forEach _magazineIds;
};
} forEach (_magazines arrayIntersect _magazines);
_actions