ACE3/addons/laser/functions/fnc_rotateVectLine.sqf

45 lines
1013 B
Plaintext
Raw Normal View History

#include "script_component.hpp"
/*
* Author: ACE-Team
*
*
* Argument:
* None
*
* Return Value:
* None
*
* Example:
* call ace_laser_fnc_rotateVectLine
*
* Public: No
*/
params ["_map", "_theta"];
_map params ["_p", "_p1", "_p2", "_q1", "_q2", "_u", "_d"];
_q1 = +_q1;
_q2 = +_q2;
2016-05-30 16:37:03 +00:00
/* Step 4 */
_q2 set[0, (_q1 select 0) * cos(_theta) - (_q1 select 1) * sin(_theta)];
_q2 set[1, (_q1 select 0) * sin(_theta) + (_q1 select 1) * cos(_theta)];
_q2 set[2, (_q1 select 2)];
/* Inverse of step 3 */
_q1 set[0, (_q2 select 0) * _d + (_q2 select 2) * (_u select 0)];
_q1 set[1, (_q2 select 1)];
_q1 set[2, - (_q2 select 0) * (_u select 0) + (_q2 select 2) * _d];
/* Inverse of step 2 */
if (_d != 0) then {
_q2 set[0, (_q1 select 0)];
_q2 set[1, (_q1 select 1) * (_u select 2) / _d + (_q1 select 2) * (_u select 1) / _d];
_q2 set[2, - (_q1 select 1) * (_u select 1) / _d + (_q1 select 2) * (_u select 2) / _d];
} else {
_q2 = _q1;
};
/* Inverse of step 1 */
_q1 = _q2 vectorAdd _p1;
_q1;