2018-09-17 19:19:29 +00:00
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#include "script_component.hpp"
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2015-08-04 01:08:21 +00:00
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/*
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* Author: commy2
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* Fire Vehicle Smoke Launcher.
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*
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2015-08-08 12:40:23 +00:00
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* Arguments:
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2015-08-04 01:08:21 +00:00
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* 0: Vehicle <OBJECT>
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*
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2015-08-08 12:40:23 +00:00
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* Return Value:
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2015-08-04 01:08:21 +00:00
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* None
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2015-08-08 12:40:23 +00:00
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*
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* Example:
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* [vehicle player] call ace_weaponselect_fnc_fireSmokeLauncher
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*
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* Public: No
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2015-08-04 01:08:21 +00:00
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*/
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2015-01-17 17:26:51 +00:00
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2015-08-04 01:08:21 +00:00
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params ["_vehicle"];
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2015-01-17 17:26:51 +00:00
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2016-01-06 21:42:02 +00:00
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private _turret = _vehicle call EFUNC(common,getTurretCommander);
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private _weapons = _vehicle weaponsTurret _turret;
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2015-01-17 17:26:51 +00:00
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if (
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count _weapons > 1
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|| {count _weapons > 0 && {!(_weapons select 0 in ["SmokeLauncher", "BWA3_SmokeLauncher"])}} // @todo somebody might use custom smoke launcher weapons aswell, maybe ...
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) then {
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//This doesn't work reliably for vehilces with additional weapons for the commander. Select smoke launcher instead.
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// avoid infinite loop
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if !("SmokeLauncher" in _weapons) exitWith {};
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2016-01-06 21:42:02 +00:00
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private _index = 0;
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2015-01-17 17:26:51 +00:00
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while {
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_vehicle currentWeaponTurret _turret != "SmokeLauncher"
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} do {
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[commander _vehicle, _vehicle, _index] call FUNC(selectWeaponVehicle);
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_index = _index + 1;
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};
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} else {
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// fire away!
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2016-01-06 21:42:02 +00:00
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private _logic = createGroup sideLogic createUnit ["Logic", [0,0,0], [], 0, "NONE"];
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2015-09-27 12:55:36 +00:00
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2015-01-17 17:26:51 +00:00
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_logic action ["useWeapon", _vehicle, commander _vehicle, 0];
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2015-09-27 12:55:36 +00:00
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2015-01-17 17:26:51 +00:00
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deleteVehicle _logic;
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};
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