ACE3/addons/weather/functions/fnc_updateWeather.sqf

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#include "script_component.hpp"
/*
* Author: ACE2 Team, esteldunedain, Ruthberg
* Updates the weather evolution on the server. Broadcasts relevant weather information to the clients.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* [] call ace_weather_fnc_updateWeather
*
* Public: No
*/
missionNamespace setVariable [QGVAR(currentOvercast), overcast, true];
[] call FUNC(updateTemperature);
[] call FUNC(updateHumidity);
// Wind simulation
if (GVAR(windSimulation) && CBA_missionTime > GVAR(next_wind_udpate)) then {
GVAR(current_wind_direction) = GVAR(next_wind_direction);
GVAR(current_wind_speed) = GVAR(next_wind_speed);
private _transitionPeriod = GVAR(updateInterval) * (2 + (random 4)) / (1 + overcast);
GVAR(next_wind_udpate) = CBA_missionTime + _transitionPeriod;
private _windDirectionVariance = (90 - (random 180)) * (overcast ^ 2);
GVAR(next_wind_direction) = (360 + GVAR(wind_direction_reference) + _windDirectionVariance) % 360;
if ((random 1) < (0.3 max overcast)) then {
private _speedVariance = GVAR(wind_upper_span) * (random 1) ^ 2 + GVAR(wind_lower_span) * (random 1) ^ 2;
GVAR(next_wind_speed) = GVAR(mean_wind_speed) + _speedVariance;
};
GVAR(last_wind_update) = CBA_missionTime;
TRACE_5("dirCur/dirNew/spdCur/spdNew/period",GVAR(current_wind_direction),GVAR(next_wind_direction),GVAR(current_wind_speed),GVAR(next_wind_speed),_transitionPeriod);
};