ACE3/addons/zeus/functions/fnc_moduleRemoveAceArsenal.sqf

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#include "script_component.hpp"
/*
* Author: alganthe
* Remove ACE Arsenal from an object
*
* Arguments:
* 0: The module logic <OBJECT>
*
* Return Value:
* None
*
* Public: No
*/
params ["_logic"];
if (!local _logic) exitWith {};
private _object = attachedTo _logic;
TRACE_3("moduleRemoveArsenal",_logic,_object,typeOf _object);
switch (true) do {
case (isNull _object): {
[LSTRING(NothingSelected)] call FUNC(showMessage);
};
case (isPlayer _object): {
["str_a3_cfgvehicles_moduleremotecontrol_f_errorPlayer"] call FUNC(showMessage);
};
case (!alive _object): {
[LSTRING(OnlyAlive)] call FUNC(showMessage);
};
default {
[_object, true, true] call EFUNC(arsenal,removeBox);
};
};
deleteVehicle _logic;