ACE3/addons/zeus/functions/fnc_ui_toggleFlashlight.sqf

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#include "script_component.hpp"
/*
* Author: alganthe, mharis001
* Initializes the "Toggle Flashlights" Zeus module display.
*
* Arguments:
* 0: toggleFlashlight controls group <CONTROL>
*
* Return Value:
* None
*
* Example:
* [CONTROL] call ace_zeus_fnc_ui_toggleFlashlight
*
* Public: No
*/
params ["_control"];
// Generic init
private _display = ctrlParent _control;
private _ctrlButtonOK = _display displayCtrl 1; // IDC_OK
private _logic = GETMVAR(BIS_fnc_initCuratorAttributes_target,objNull);
TRACE_1("Logic Object",_logic);
_control ctrlRemoveAllEventHandlers "SetFocus";
// Validate module target
private _unit = effectiveCommander attachedTo _logic;
scopeName "Main";
private _fnc_errorAndClose = {
params ["_msg"];
_display closeDisplay 0;
deleteVehicle _logic;
[_msg] call FUNC(showMessage);
breakOut "Main";
};
if !(isNull _unit) then {
switch (false) do {
case (_unit isKindOf "CAManBase"): {
[LSTRING(OnlyInfantry)] call _fnc_errorAndClose;
};
case (alive _unit): {
[LSTRING(OnlyAlive)] call _fnc_errorAndClose;
};
};
};
// Specific onLoad stuff
// Remove selected group option in not placed on unit and set default flashlight status
if (isNull _unit) then {
(_display displayCtrl 56220) lbDelete 0;
} else {
(_display displayCtrl 56218) lbSetCurSel ([0, 1] select (_unit isFlashlightOn currentWeapon _unit));
};
private _fnc_onUnload = {
private _logic = GETMVAR(BIS_fnc_initCuratorAttributes_target,objNull);
if (isNull _logic) exitWith {};
deleteVehicle _logic;
};
private _fnc_onConfirm = {
params [["_ctrlButtonOK", controlNull, [controlNull]]];
private _display = ctrlParent _ctrlButtonOK;
if (isNull _display) exitWith {};
private _logic = GETMVAR(BIS_fnc_initCuratorAttributes_target,objNull);
if (isNull _logic) exitWith {};
private _toggle = lbCurSel (_display displayCtrl 56218) > 0;
private _addGear = lbCurSel (_display displayCtrl 56219) > 0;
private _combo = _display displayCtrl 56220;
private _target = lbCurSel _combo;
if (lbSize _combo > 4) then {DEC(_target)};
[_logic, _toggle, _addGear, _target] call FUNC(moduleToggleFlashlight);
};
_display displayAddEventHandler ["Unload", _fnc_onUnload];
_ctrlButtonOK ctrlAddEventHandler ["ButtonClick", _fnc_onConfirm];