ACE3/addons/common/functions/fnc_showHud.sqf

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/*
* Author: PabstMirror
* Allows multiple sources to not overwrite showHud command
* Bitwise AND Logic (a single false in a mask will make it false)
*
* Arguments:
* 0: Source ID <STRING><OPTIONAL>
* 1: Show Hud Bool Array (8 to set, empty to remove) <ARRAY><OPTIONAL>
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* - [hud, info, radar, compass, direction, menu, group, cursors]
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* - hud: Boolean - show scripted HUD (same as normal showHUD true/false)
* - info: Boolean - show vehicle + soldier info (hides weapon info from the HUD as well)
* - radar: Boolean - show vehicle radar
* - compass: Boolean - show vehicle compass
* - direction: Boolean - show tank direction indicator (not present in vanilla Arma 3)
* - menu: Boolean - show commanding menu (hides HC related menus)
* - group: Boolean - show group info bar (hides squad leader info bar)
* - cursors: Boolean - show HUD weapon cursors (connected with scripted HUD)
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*
* Return Value:
* Resulting ShowHud Array <ARRAY>
*
* Example:
* ["hideHud", [false, true, true, true, true, true, true, false]] call ace_common_fnc_showHud; //This is equivalent to the old showHud false
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* [] call ace_common_fnc_showHud; //sets `showHud` and returns the result array used
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*
* Public: Yes
*/
#include "script_component.hpp"
if (!hasInterface) exitWith {[-1]};
params [["_reason", "", [""]], ["_mask", [], [[]], [0,8]]];
if (isArray (missionConfigFile >> "showHUD")) then {
//(showHud = 0;) is fine - the array is the problem
ACE_LOGWARNING("showHUD[] in Description.ext breaks the showHud command");
};
if (_reason != "") then {
_reason = toLower _reason;
if (_mask isEqualTo []) then {
TRACE_2("Setting", _reason, _mask);
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[GVAR(showHudHash), _reason] call CBA_fnc_hashRem;
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} else {
TRACE_2("Removing", _reason, _mask);
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[GVAR(showHudHash), _reason, _mask] call CBA_fnc_hashSet;
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};
};
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GVAR(showHudHash) params ["", "_reasons", "_masks"];
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private _resultMask = [];
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for "_index" from 0 to 7 do {
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private _set = true; //Default to true
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{
if (!(_x select _index)) exitWith {
_set = false; //Any false will make it false
};
} forEach _masks;
_resultMask pushBack _set;
};
TRACE_2("showHud", _resultMask, _reasons);
showHud _resultMask;
_resultMask