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#include "script_component.hpp"
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/*
* Author: commy2
* Unit claims the ownership over an object. This is used to prevent multiple players from draging the same ammo box or using up the same wheel when repairing etc.
*
* Arguments:
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* 0: Unit that claims another object. ObjNull to remove claim. <OBJECT>
* 1: The object that gets claimed. <OBJECT>
* 2: Lock the claimed object aswell? (optional: false) <BOOL>
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*
* Return Value:
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* None
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*
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* Example:
* [bob, flag, true] call ace_common_fnc_claim
*
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* Public: No
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*/
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params ["_unit", "_target", ["_lockTarget", false]];
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private _owner = _target getVariable [QGVAR(owner), objNull];
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if (!isNull _owner && {!isNull _unit} && {_unit != _owner}) then {
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ERROR("Claiming already owned object.");
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};
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// transfer this immediately
_target setVariable [QGVAR(owner), _unit, true];
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// lock target object
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if (_lockTarget) then {
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private _canBeDisassembled = !([] isEqualTo getArray (configOf _target >> "assembleInfo" >> "dissasembleTo")) && { !([false, true] select (_target getVariable [QEGVAR(csw,assemblyMode), 0])) };
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if (!isNull _unit) then {
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[QGVAR(lockVehicle), _target, _target] call CBA_fnc_targetEvent;
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if (_canBeDisassembled) then {
_target enableWeaponDisassembly false;
};
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} else {
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[QGVAR(unlockVehicle), _target, _target] call CBA_fnc_targetEvent;
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if (_canBeDisassembled) then {
_target enableWeaponDisassembly true;
};
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};
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};
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/*
systemChat str locked _target;
systemChat str (_target getVariable [QGVAR(lockStatus), locked _target]);
*/