ACE3/TO_MERGE/ace/arty_ammunition/fnc_onDoPrep.sqf

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//#define DEBUG_MODE_FULL
#include "script_component.hpp"
#define __CTRL_PREP (uiNamespace getVariable "ace_arty_ammoprep_Display") displayCtrl 31337
__CTRL_PREP ctrlShow false; __CTRL_PREP ctrlCommit 0;
private "_fuzeTime";
_ok = true;
_fuzeTime = 0;
if (GVAR(currentFuze) == "time") then {
_fuzeTimeTxt = ctrlText 12560;
_fuzeTime = parseNumber _fuzeTimeTxt;
if (_fuzeTime == 0) then {
hintSilent "Fuze time must be a number greater than 0!";
_ok = false;
};
};
if (!_ok) exitWith {
false
};
// now do the spawn
// this function doesnt return a shell anymore
[position player, GVAR(currentRoundType), GVAR(currentCharge), _fuzeTime] call FUNC(spawnShell);