ACE3/addons/goggles/functions/fnc_isGogglesVisible.sqf

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#include "script_component.hpp"
/*
* Author: Garth 'L-H' de Wet
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* Determines if goggles are visible on passed unit.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* Whether goggles are visible <BOOL>
*
* Example:
* _visible = [ace_player] call ace_goggles_fnc_isGogglesVisible;
*
* Public: Yes
*/
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params ["_unit"];
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private _currentGlasses = goggles _unit;
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if (_currentGlasses == "") exitWith {false};
// requires ACE_Resistance config entry. Returns false for balaclavas and bandanas.
if (getNumber (configFile >> "CfgGlasses" >> _currentGlasses >> "ACE_Resistance") == 0) exitWith {false};
// check if in water and has diving goggles or on land and not diving goggles
private _position = getPosASLW _unit;
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(surfaceIsWater _position && {_position select 2 < 0.25}) isEqualTo (_currentGlasses call FUNC(isDivingGoggles)) // return