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34 lines
972 B
C++
34 lines
972 B
C++
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class CfgAmmo {
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class ShellBase;
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class ace_ammoExplosion: ShellBase {
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hit = 10;
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indirectHit = 0.5;
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indirectHitRange = 1;
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soundHit[] = {"", 1, 1, 0};
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typicalSpeed = 100;
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explosive = 0;
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cost = 300;
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model = "\A3\Weapons_F\empty.p3d";
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airFriction = 0;
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timeToLive = 1;
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explosionTime = 0.001;
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soundFly[] = {"",1,1};
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soundEngine[] = {"",1,4};
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explosionEffects = "ExploAmmoExplosion";
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};
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class SmallSecondary;
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class ACE_ammoExplosionLarge: SmallSecondary {
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soundHit[] = {"", 1, 1, 0};
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model = "\A3\Weapons_F\empty.p3d";
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soundFly[] = {"",1,1};
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soundEngine[] = {"",1,4};
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soundHit1[] = {"",1,1,1};
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soundHit2[] = {"",1,1,1};
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soundHit3[] = {"",1,1,1};
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supersonicCrackFar[] = {"",1,1,1};
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supersonicCrackNear[] = {"",1,1,1};
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craterEffects = "ImpactEffectsMedium";
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};
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};
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