ACE3/TO_MERGE/ace/arty_mortars/fnc_levelGun.sqf

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//fnc_levelGun.sqf
#include "script_component.hpp"
_pb = GVAR(m137Gun) call BIS_fnc_getPitchBank;
_pitch = abs(_pb select 0);
_bank = abs(_pb select 1);
if(_pitch <= 2.5 && {_bank <= 2.5}) then {
_p = getPos GVAR(m137Gun);
_p set[2, 0];
GVAR(m137Gun) setPosATL _p;
GVAR(m137Gun) setVectorUp [0,0,0.0001];
hintSilent "The gun has been leveled.";
} else {
hintSilent "The ground is not level enough to properly level this gun.";
};