mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
31 lines
740 B
C++
31 lines
740 B
C++
|
#define _ARMA_
|
||
|
class CfgPatches {
|
||
|
class cse_sys_field_rations {
|
||
|
units[] = {"cse_field_rations_all"};
|
||
|
weapons[] = {};
|
||
|
requiredVersion = 0.1;
|
||
|
requiredAddons[] = {"cse_gui", "cse_main", "cse_f_eh", "cse_f_configuration", "cse_f_modules", "cse_f_states"};
|
||
|
version = "0.10.0_rc";
|
||
|
author[] = {"Combat Space Enhancement"};
|
||
|
authorUrl = "http://csemod.com";
|
||
|
};
|
||
|
};
|
||
|
|
||
|
class CfgAddons {
|
||
|
class PreloadAddons {
|
||
|
class cse_sys_field_rations {
|
||
|
list[] = {"cse_sys_field_rations"};
|
||
|
};
|
||
|
};
|
||
|
};
|
||
|
|
||
|
#include "CfgFunctions.h"
|
||
|
#include "Combat_Space_Enhancement.h"
|
||
|
#include "CfgVehicles.h"
|
||
|
|
||
|
// Here for backwards compatabilty.
|
||
|
// #include "CfgMagazines.h"
|
||
|
|
||
|
#include "CfgWeapons.h"
|
||
|
#include "CfgSounds.h"
|
||
|
#include "GUI.h"
|