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class CfgVehicles {
class Man ;
class CAManBase : Man {
class ACE_SelfActions {
class ACE_Equipment {
class ACE_SwapBarrel {
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displayName = CSTRING ( SwapBarrel ) ;
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condition = QUOTE ( ' ACE_SpareBarrel ' in items _player & & { getNumber ( configFile > > ' CfgWeapons ' > > currentWeapon _player > > ' ACE_Overheating_allowSwapBarrel ' ) = = 1 } ) ;
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statement = QUOTE ( [ ARR_2 ( _player , currentWeapon _player ) ] call FUNC ( swapBarrel ) ; ) ;
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showDisabled = 0 ;
priority = 3 ;
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icon = QUOTE ( PATHTOF ( UI \ spare_barrel_ca . paa ) ) ;
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hotkey = " B " ;
} ;
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class ACE_CheckTemperature {
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displayName = CSTRING ( CheckTemperatureShort ) ;
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condition = " switch (currentWeapon _player) do {case (''): {false}; case (primaryWeapon _player); case (secondaryWeapon _player); case (handgunWeapon _player): {true}; default {false}} " ;
exceptions [ ] = { " isNotInside " } ;
statement = QUOTE ( [ ARR_2 ( _player , currentWeapon _player ) ] call FUNC ( CheckTemperature ) ; ) ;
showDisabled = 0 ;
priority = 2.9 ;
icon = QUOTE ( PATHTOF ( UI \ temp_ca . paa ) ) ;
hotkey = " P " ;
} ;
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} ;
} ;
} ;
class ReammoBox_F ;
class NATO_Box_Base ;
class EAST_Box_Base ;
class IND_Box_Base ;
class FIA_Box_Base_F ;
class Box_NATO_Support_F : NATO_Box_Base {
class TransportItems {
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MACRO_ADDITEM ( ACE_SpareBarrel , 2 ) ;
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} ;
} ;
class B_supplyCrate_F : ReammoBox_F {
class TransportItems {
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MACRO_ADDITEM ( ACE_SpareBarrel , 2 ) ;
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} ;
} ;
class Box_East_Support_F : EAST_Box_Base {
class TransportItems {
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MACRO_ADDITEM ( ACE_SpareBarrel , 2 ) ;
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} ;
} ;
class O_supplyCrate_F : B_supplyCrate_F {
class TransportItems {
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MACRO_ADDITEM ( ACE_SpareBarrel , 2 ) ;
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} ;
} ;
class Box_IND_Support_F : IND_Box_Base {
class TransportItems {
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MACRO_ADDITEM ( ACE_SpareBarrel , 2 ) ;
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} ;
} ;
class Box_FIA_Support_F : FIA_Box_Base_F {
class TransportItems {
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MACRO_ADDITEM ( ACE_SpareBarrel , 2 ) ;
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} ;
} ;
class I_supplyCrate_F : B_supplyCrate_F {
class TransportItems {
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MACRO_ADDITEM ( ACE_SpareBarrel , 2 ) ;
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} ;
} ;
class IG_supplyCrate_F : ReammoBox_F {
class TransportItems {
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MACRO_ADDITEM ( ACE_SpareBarrel , 2 ) ;
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} ;
} ;
class C_supplyCrate_F : ReammoBox_F {
class TransportItems {
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MACRO_ADDITEM ( ACE_SpareBarrel , 2 ) ;
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} ;
} ;
class ACE_Box_Misc : Box_NATO_Support_F {
class TransportItems {
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MACRO_ADDITEM ( ACE_SpareBarrel , 6 ) ;
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} ;
} ;
// Add ACE_SpareBarrel to every machine gunner.
# define MACRO_ADDSPAREBARREL \
items [ ] = { " FirstAidKit " , " ACE_SpareBarrel " } ; \
respawnitems [ ] = { " FirstAidKit " , " ACE_SpareBarrel " } ;
// NATO
class B_Soldier_02_f ; class B_soldier_AR_F : B_Soldier_02_f { MACRO_ADDSPAREBARREL } ;
class B_Soldier_support_base_F ; class B_soldier_AAR_F : B_Soldier_support_base_F { MACRO_ADDSPAREBARREL } ;
class B_Soldier_base_F ; class B_CTRG_soldier_AR_A_F : B_Soldier_base_F { MACRO_ADDSPAREBARREL } ;
// Guerrilla
class I_G_Soldier_base_F ; class I_G_Soldier_AR_F : I_G_Soldier_base_F { MACRO_ADDSPAREBARREL } ;
class B_G_Soldier_AR_F : I_G_Soldier_AR_F { MACRO_ADDSPAREBARREL } ;
class O_G_Soldier_AR_F : I_G_Soldier_AR_F { MACRO_ADDSPAREBARREL } ;
// Iran
class O_Soldier_base_F ; class O_Soldier_AR_F : O_Soldier_base_F { MACRO_ADDSPAREBARREL } ;
class O_Soldier_support_base_F ; class O_Soldier_AAR_F : O_Soldier_support_base_F { MACRO_ADDSPAREBARREL } ;
class O_Soldier_Urban_base ; class O_soldierU_AR_F : O_Soldier_Urban_base { MACRO_ADDSPAREBARREL } ;
class O_soldierU_AAR_F : O_Soldier_Urban_base { MACRO_ADDSPAREBARREL } ;
// Czech
class I_Soldier_02_F ; class I_Soldier_AR_F : I_Soldier_02_F { MACRO_ADDSPAREBARREL } ;
class I_Soldier_support_base_F ; class I_Soldier_AAR_F : I_Soldier_support_base_F { MACRO_ADDSPAREBARREL } ;
} ;