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// by commy2
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#include "script_component.hpp"
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ACE_isMapEnabled = call {_config = missionConfigFile >> "showMap"; !isNumber _config || {getNumber _config == 1}}; // default value is 1, so do isNumber check first
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ACE_isCompassEnabled = call {_config = missionConfigFile >> "showCompass"; !isNumber _config || {getNumber _config == 1}};
ACE_isWatchEnabled = call {_config = missionConfigFile >> "showWatch"; !isNumber _config || {getNumber _config == 1}};
ACE_isRadioEnabled = call {_config = missionConfigFile >> "showRadio"; !isNumber _config || {getNumber _config == 1}};
ACE_isGPSEnabled = call {_config = missionConfigFile >> "showGPS"; !isNumber _config || {getNumber _config == 1}};
GVAR(AssignedItems) = [];
GVAR(AssignedItemsInfo) = [];
["playerInventoryChanged", {
private ["_unit", "_assignedItems", "_shownItems"];
_unit = _this select 0;
_assignedItems = _this select 1 select 17;
_shownItems = [
ACE_isMapEnabled,
ACE_isCompassEnabled,
ACE_isWatchEnabled,
ACE_isRadioEnabled,
ACE_isGPSEnabled
];
{
if !(_x in GVAR(AssignedItems)) then {
GVAR(AssignedItems) pushBack _x;
GVAR(AssignedItemsInfo) pushBack toLower getText (configFile >> "CfgWeapons" >> _x >> "ACE_hideItemType")
};
private "_hideItemType";
_hideItemType = GVAR(AssignedItemsInfo) select (GVAR(AssignedItems) find _x);
switch (_hideItemType) do {
case ("map"): {
_shownItems set [0, false];
};
case ("compass"): {
_shownItems set [1, false];
};
case ("watch"): {
_shownItems set [2, false];
};
case ("radio"): {
_shownItems set [3, false];
};
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case ("gps"): {
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_shownItems set [4, false];
};
};
} forEach _assignedItems;
//systemChat str _shownItems;
showMap (_shownItems select 0);
showCompass (_shownItems select 1);
showWatch (_shownItems select 2);
showRadio (_shownItems select 3);
showGPS (_shownItems select 4 || {cameraOn == getConnectedUAV _unit}); //If player is activly controling a UAV, showGPS controls showing the map (m key)
}] call FUNC(addEventHandler);