2015-02-14 06:39:01 +00:00
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// by commy2
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#include "script_component.hpp"
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["flashbangExplosion", {_this call FUNC(flashbangExplosionEH)}] call EFUNC(common,addEventHandler);
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if !(hasInterface) exitWith {};
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GVAR(flashbangPPEffectCC) = ppEffectCreate ["ColorCorrections", 4265];
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GVAR(flashbangPPEffectCC) ppEffectForceInNVG true;
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// Add keybinds
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2015-03-05 07:32:26 +00:00
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["ACE3", QGVAR(switchGrenadeMode), localize "STR_ACE_Grenades_SwitchGrenadeMode",
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{
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// Conditions: canInteract
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_exceptions = [QEGVAR(captives,isNotEscorting)];
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if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
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// Conditions: specific
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if (!([ACE_player] call EFUNC(common,canUseWeapon))) exitWith {false};
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2015-02-14 06:39:01 +00:00
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2015-03-05 07:32:26 +00:00
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// Statement
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[] call FUNC(nextMode);
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},
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{},
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[9, [false, false, false]], false] call cba_fnc_addKeybind; //8 Key
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