ACE3/addons/grenades/XEH_postInit.sqf

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// by commy2
#include "script_component.hpp"
["flashbangExplosion", {_this call FUNC(flashbangExplosionEH)}] call EFUNC(common,addEventHandler);
if !(hasInterface) exitWith {};
GVAR(flashbangPPEffectCC) = ppEffectCreate ["ColorCorrections", 4265];
GVAR(flashbangPPEffectCC) ppEffectForceInNVG true;
// Add keybinds
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["ACE3", QGVAR(switchGrenadeMode), localize "STR_ACE_Grenades_SwitchGrenadeMode",
{
// Conditions: canInteract
_exceptions = [QEGVAR(captives,isNotEscorting)];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific
if (!([ACE_player] call EFUNC(common,canUseWeapon))) exitWith {false};
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// Statement
[] call FUNC(nextMode);
},
{},
[9, [false, false, false]], false] call cba_fnc_addKeybind; //8 Key